Friday, March 25, 2016

Living Through Another Cuba

Lot of focus on Cuba this week, what with President Barack Obama’s visit, the exhibition baseball game between the Tampa Bay Rays and the Cuban national team, the Rolling Stones concert tonight, and other associated activities. While certainly historic, it’s hard to gauge in the moment whether these events are positive or not both for the Cuban people and for the United States’ relationship with the country going forward.

There’s much ambiguity on both sides here -- like watching a poker game play out without knowing either player’s hole cards nor getting to see any showdowns.

All of it is nonetheless very intriguing to follow, especially for someone who is already often reading and thinking about U.S. politics of the 1960s and so spends perhaps more time than most learning about the Cuban Revolution and Fidel Castro’s takeover, the Bay of Pigs invasion, the Cuban Missile Crisis, and the continued complicated responses by the U.S. to Cuba over subsequent years and decades.

The ouster of Fulgencio Batista’s regime -- officially occurring on January 1, 1959 -- also meant the end of the “Havana high life” culture marked by casinos, gambling, numerous nightclubs, and the significant influence of organized crime. It’s a scene memorably depicted in Sydney Pollack’s 1990 film Havana whose protagonist is an American poker player played by Robert Redford (which I wrote about here before).

Perhaps influenced by these recent posts about “poker’s precursors,” I found myself wondering a little bit today about the history of poker in Cuba. I’ve read that following Castro’s takeover playing cards were banned altogether by the communist regime, which would considerably mute the development of poker and other card games post-1959 (even if games were no doubt still played). But looking back to the 1950s and before, I wondered a bit about how poker was played on the islands, including what variants were popular.

The games appearing in Havana resemble games played in the U.S. during that time (e.g., we see Redford’s character playing five-card draw in the film). One would assume both draw and stud were the favored games during the first half of the century and before, with other games like the Spanish game of mus -- a game that turns up in several Central American countries -- undoubtedly also making an appearance during Cuba’s earlier history.

There’s another popular Cuban game called “cubilete” that is actually a dice-based game though involves poker-related elements. The dice are in fact marked “ace,” “king,” “queen,” “jack,” “gallegos,” and “negros” -- that’s the order they are ranked (i.e., A-K-Q-J-G-N). Players take turns rolling and trying to make high hands. I believe aces are wild, but I’m not up on other details of scoring and game play. (Some irresponsible, unresearched speculation perhaps suggests “cubilete” represented a way to play poker without cards.)

In any event, I will continue to follow this seemingly new chapter in Cuba’s story and U.S. relations with its neighbor to the south.

The Cuban Missile Crisis is often discussed as having been a kind of heads-up poker game between John F. Kennedy and Nikita Khrushchev -- with the highest-stakes imaginable. I suppose the events of this past week might also be regarded as small-pot hands being played by a couple of wary opponents, with neither side appearing to go for much value just yet.

(That post title, of course, comes from the similarly-titled XTC tune, written at a time much closer to the crisis to which alludes -- in 1980 amid the ongoing Cold War -- than to today.)

Photo: “Sunset over Hotel Nacional, 2014,” LukaszKatlewa. CC BY-SA 3.0.

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Wednesday, March 23, 2016

The Persian Game of “As-Nas”

With the Middle Eastern game of as-nas we move outside of Europe as well as into that realm of card games about which there has been a lot of contention regarding their actual status as “precursors” to poker.

I’m not going to delve too deeply into the debate here other than to note that references to as-nas don’t really turn up until the late 19th century -- that is, after poker had already established itself in North America in the early 1800s -- which obviously challenges the idea that poker borrowed from it.

Some as-nas decks date from around 1800 (just a little before poker), and a couple of writers of books about card games boldly declared it to be an early version of poker. But later on it was observed that “as” -- referring to the ace -- isn’t really a Persian word at all but a borrowing of the French word for ace, kind of strengthening the suggestion that as-nas decended from the European “vying” games we’ve been discussing.

Like I say, though, let me just set all that aside and explain quickly how to play as-nas. We call it a “Persian” card game because it wasn’t until the 1930s that the West started referring to the country of its origin as Iran (even if those living there referred to it as such well before), and the game was played well before that.

The game uses a 20-card deck for up to four players or a 25-card deck if five are playing. Players are each dealt five cards (clockwise), then a betting round follows with the rules for betting very much resembling that of poker, including allowing for a blind bet (like a “straddle”) before the cards are dealt. After the betting comes the showdown (for players still in the hand), and the highest-ranking hand wins. (That is, there’s no draw or second betting round.)

The cards used in as-nas are analogous to the A-K-Q-J-10 in poker, although they’re designated a little differently. The “as” (ace) often features a lion; the “shah” (king) has a king-like figure on a throne or horse; the “bibi” (lady) depicts a mother and child; the “serbaz” (soldier) is a soldier-figure; and the “couli” (an unnumbered card considered the lowest) is a dancing figure.

There are four suits (spades, hearts, diamonds, clubs), although suits don’t figure in the hand rankings. If five players are playing, five more cards of the same rankings -- in a fifth suit (I’m not sure what) -- are employed.

I’m seeing some differences in how hand rankings are described, although most seem to say flushes and straights don’t count, and the only hands that matter are (highest-to-lowest) four of a kind, a full house, three of a kind, two pair, one pair, and high-card, with “kickers” counting to help break ties. Obviously players can bluff, with a bluff being called a “tûp.”

This is more or less “Old Poker,” an early version of poker with a 20-card deck that also had only a single round of betting and no draw, although examples of the latter game started incorporating the larger deck as well as flushes and straights. The parallels make it easy enough to see why some want to hold up as-nas as the most direct precursor to poker, as certainly its resemblances are more extensive than is the case with any of the other European games.

But as has also been argued, that may not be such a coincidence given that the Persian game may well have come a little after poker and not before.

Image: An as-nas deck (as, shah, bibi, serbaz, couli) from the Online Collection of the Brooklyn Museum, no restrictions.

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Monday, March 21, 2016

The French Game of “Poque”

Of all the European card games that preceded poker, the French game of poque is probably the closest relative. The game initially surfaces during the 16th century, and for a few reasons is usually held up as the immediate precursor to poker.

For one, poque was actually brought to America by French settlers, including in areas of the Louisiana Territory where poker would first emerge in the early 1800s. Like the German game of poch, the name also resembles the name for poker, and many have speculated an Englished pronunciation of the word incorrectly emphasizing the second syllable provided a basis for the name.

Poque itself has a few precursors, among them glic (dating from the 15th century), brélan (first turning up around the 17th century), and bouillotte (from the 18th century). While glic is a lot more like the German game of poch and other similar games -- that was the three-phase game with the round board and nine cups -- both brélan and bouillotte are simpler, mainly just versions of the second “vying” phase of those other games.

Variations of brélan and bouillotte exist, including being played with differently-sized decks (increased sometimes to accommodate more players). For example, a game of bouillotte might have been played by four players with a 20-card deck, using just the aces, kings, queens, nines, and eights, and if there were a fifth player the jacks would be included, too, to make a 24-card deck. (Or if just three were playing, queens would be tossed and they’d use just 16 cards.) Chips (or some equivalent) were used as well for betting purposes.

Before the game began players drew cards to decide where to sit. I’ve seen some references to the game being played clockwise and others counter-clockwise -- I think the latter more likely.

Prior to the deal players would ante, then the player to the right of the dealer would have the option to raise the stakes by putting in an additional bet called a “carre” -- kind of a like a straddle, as no one has any cards yet. If that player does make a bet, the next player can fold, call, or raise and so on, meaning players can drop out of hands even before cards are dealt, if they wish.

Next comes the deal -- three cards to each player, plus one more card set face up in the middle. This last card, called the “retourné” essentially functions like a “community card” in that each player is making a four-card hand that includes the face-up card. Another round of betting follows that again somewhat resembles the betting in poker (there are some differences, but I’m glossing over them here). Once the betting is completed, players left in the hand show their cards.

When it comes to hand rankings in bouillotte, there are basically just three hand types:

  • brélan carré (highest) = four of a kind (including the retourné, of course)
  • brélan = three of a kind, all in the player’s hand (i.e., not using the retourné)
  • brélan favori = three of a kind, two in the player’s hand plus the retourné
  • After that, whoever has the most points in their hand wins, with aces worth 11 points, court cards 10, and nines and eights their numerical value. In the case of ties, suits come into play, with the suit of the retourné functioning like a trump suit and the player with the highest card in that suit winning.

    That’s the game that would eventually become poque, as I understand it, although poque also existed as that three-phase game, too, apparently. Eventually only the middle “vying” game would be played, though, and bouillotte started getting called poque thanks to players using the verb “poque” to describe their betting action (“Je poque” = “I bet”).

    In any case, this is the game that certainly most resembles the earliest “Old Poker” games that involved smaller deck, a single deal and round of betting, and no draw (yet).

    Image: “Peasants Playing Cards” (1700s), Norbert van Bloemen, public domain

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    Thursday, March 17, 2016

    The English game of “Brag”

    Brag dates from 16th century England and is another one of these “vying” games that often are described as forerunners to poker. In fact the name of the game -- “brag” -- can literally mean to “vie” (or to compete) in some contexts. It also can mean “bluff,” and bluffing is indeed part of the game.

    The game is still fairly popular today, although it has undergone a lot of changes. Originally a three-card game (sometimes fittingly called “three-card brag”), there are versions with four, five, six, seven, nine, and even 13 cards. Brag was big enough for Edmond Hoyle to write about it in the mid-18th century, although by then he was describing a game that was a bit different from the earlier version I’m summarizing here.

    Three-card brag is played with a 52-card deck, with aces high. Before the deal there can be an ante (if desired). Three cards are then dealt to each player, with the action going clockwise. I’m seeing references to the deck being shuffled before the first hand, but then not shuffled thereafter with cards just collected and put on the bottom, thus making it possible to keep track of what cards are more likely to be dealt on subsequent hands.

    A betting round follows the deal, and betting in brag can be a little complicated to explain. It starts out like poker, with the first player able to fold or bet. Usually there’s either a fixed amount to bet or a minimum and maximum (like “spread limit”). Once someone bets, the next player can fold, bet the same amount, or raise to a higher amount (again, the maximum raise amount has been agreed to beforehand).

    All of this sounds like poker so far. But say one player bets and two others call -- things don’t end there. The action goes back to the initial bettor who now has to bet again -- at least as much as the original bet -- or fold. And others have to call (or raise, if they like) to stay in the hand.

    This process continues until finally just two players remain, at which point the betting rules change a little. Player A has to bet again (or fold and lose), again at least as much as the previous bet (or can bet more). Player B can fold and lose, bet the same amount (or call) and force the action back on Player A (who has to bet again), or raise by betting exactly twice the bet. That third action -- which actually ends the betting -- is confusingly called “seeing,” but there’s a good reason for it.

    If Player B decides to “see” by making that bet that is twice what Player A bet, Player A doesn’t have to call that bet, but does have to show his or her hand first. If Player B has a better hand, that player shows it and wins the pot. If Player B has a worse hand, or one that is equal to Player A’s, Player B loses and doesn’t have to show.

    So basically betting continues until either everyone has folded except one player (who wins without a showdown), or until there are two players left and one of them bets double the other’s bet to “see” the other’s hand and close the betting. Got it?

    So what makes the better hand? The rankings are as follows:

  • Prial (meaning “pair royal”), or three of a kind
  • Running flush, or three consecutive cards of the same suit (a three-card straight flush)
  • Run, or three consecutive cards not of the same suit (a straight)
  • Flush, or three suited cards
  • Pair, two cards of same rank (kickers count)
  • High card
  • The betting is the most complicated part of the game to learn, although even that isn’t too hard to get the hang of, I’d say. The rest of it is fairly simple and you can see how the hand rankings resemble what will come in poker. Note how players can bluff if they like, although that becomes harder to do when there are just two players left (I’d imagine), as folding becomes less likely.

    Note, by the way, how a “run” (or straight) beats a flush.

    There’s a variation in which players can choose to play “blind” and not look at their cards -- bluffing obviously is the name of the game, there. The four- and five-card versions let players pick the best three cards to play, thus increasing the chances of making better hands. Meanwhile the ones with more cards involve players playing multiple three-card hands.

    Brag certainly resembles the earliest form of poker, sometimes called “Old Poker,” which involved just a single deal and one round of betting (and no draw). I think of all the precursor games we’ve looked at so far, brag would be the easiest one to play in a modern-day tournament (following on that idea mentioned last week).

    Image: Detail from painting of Elizabeth Card Players, illustrated in “What Life Was Like in the Realm of Elizabeth: England AD 1533-1603,” Willem van Herp, public domain.

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    Wednesday, March 16, 2016

    The Italian Game of “Primiera”

    Gonna move on today to try to provide at least a summary description of another card game often listed among poker’s “precursors,” this time looking at the Italian game of primiera that made its first appearance in the early 16th century or about two hundred years before poker’s debut.

    There are a ton of alternate names for primiera -- prime, primo visto, primus, primavista -- as well as other very similar games like scopa and other regional variants. In fact some argue its birthplace is actually Spain (where it’s called primera) and not Italy. And speaking of Shakespeare (about whom I was writing yesterday), the game or something similar to it pops up on more than one occasion in the plays (where it’s called primero).

    Different versions of the game are still played today in several European countries, although none of these modern variants are exactly like the original game. In fact, it’s difficult to pin down exactly how the game was first played as there exist a number of descriptions of 16th-century primiera but no unambiguous rules for it. Several folks have tried to “reconstruct” the game from various sources, and this summary is based mostly on one of those attempts.

    Primiera is another “vying” game where players build hands and compare them, with betting and bluffing also part of game play. It’s played with a 40-card deck, tossing out the eights, nines, and tens. The remaining cards are assigned point values as follows:

  • seven = 21 points
  • six = 18 points
  • ace = 16 points
  • five = 15 points
  • four = 14 points
  • three = 13 points
  • two = 12 points
  • jack, queen, king = 10 points each
  • Play begins with each player being dealt two cards face down, followed by a betting round that kind of resembles how betting works in poker (i.e., you can “pass” or check, bet, call, raise, or fold just like in poker). But there’s more to it than that.

    Besides betting, players are also getting to declare on this round which of five different hand types is going to be the goal of that particular hand. It sounds a little like playing five games in one, and here, halfway through the deal of what will ultimately be a four-card hand, the first bettor gets to choose (initially, anyway) which of the five is going to be played.

    Here are the five hand types, with each valued higher than the last:

  • numerus -- a hand with two or three cards of the same suit (and you add up the point values of the 2-3 cards)
  • primero -- a hand with one card from each of the four suits, like a Badugi (again, you add up point values of all four cards)
  • supremus -- a hand with the six, seven, and ace of a single suit (which add up to 55)
  • fluxus -- a hand with four of the same suit, like a flush (again, adding up the points)
  • chorus -- four of a kind (again, adding up the points)
  • When that first player bets, then, after having been dealt just two of the four cards, the player puts some chips or money out, declares a hand type, and also bids a certain point total. For example, the first player bets some amount and says “Numerus 40,” meaning the “game” is numerus and making it necessary for that player to make at least 40 points by the showdown to win.

    As noted, subsequent players can fold or call or raise, but if they want to stay in the hand they either have to bid a higher point total in the same hand type/game, or declare a “higher” hand type/game. Say the first guy bets and says “Numerus 40.” The next player can call (or raise), but has to say “Numerus 41” (at least) or declare, say, “Primero 45” or whatever.

    It’s kind of complicated to explain -- you’re basically having two different kinds of “betting” going on at once here, what with the actual betting and the declaring/bidding. Muddling things further, players can “pass” and discard/draw one or two cards, and they can fold and get back half of whatever they’ve already bet. Also, a bet goes uncalled around the table, the last player left to act must call the bet and stay in the hand, no matter what kind of hand he or she has.

    For whoever is left in the hand comes a second deal -- the last two cards -- and another betting round, again picking up where the declarations of hand types/games was left off as well as the bidding. If the hand type is numerus or supremus, players have to draw/discard one or two cards. You can bluff in a way, too, by bidding a lower point value than you actually have, or by declaring a hand type that is lower than what you actually have (e.g., you declare supremus when you have a fluxus).

    Finally when all of the betting and bidding is done players show their hands. Whoever has the highest hand type wins, and if they have the same type they go to the point totals to determine who comes out on top. You can “foul” your hand (as in Chinese poker), for example, if you don’t have at least as many points as has been last bid. Or if you’re playing numerus (say) and when you draw/discard you end up with something better, like a fluxus.

    You can follow that link above for a more thorough explanation -- or rather, reconstruction -- of how 16th-century primiera was played. You see some of the elements of poker here, including a few of the same hand rankings and the procedures of betting and bluffing. Though again, as was the case with both mus and poch, it’s clear that primiera isn’t quite poker, even if it shares some of the same elements.

    Image: “Card Players” (1508-1510), Lucas van Leyden, public domain.

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    Monday, March 14, 2016

    The German Game of “Poch”

    Continuing with this survey of “precursors” to poker, another European game dating way back to the mid-15th century called poch is another one often cited as an early version of the game. Also called pochspiel or sometimes pochen (or bockspiel or bocken), the name actually sounds a little like “poker,” and some argue it as the source for the name (although there are other candidates, too).

    The game originated in Germany and is still played there and in other places. There’s another game called glic that was played in France about the same time and which has many of the same rules. It spread through Switzerland and elsewhere in Europe over the next couple of centuries, then underwent a couple of modifications more recently making the modern version a little different. There’s a game in the U.K. called Pope Joan and another in North America called Tripoli that resemble poch as well, or at least in part.

    I’m going to try to summarize the rules for the original game of poch, as it has been described by several card game historians.

    Like the Spanish game mus, poch employs a smaller deck than does poker, usually a 32-card one. There are four suits, with the ranks being ace (here a high card) through seven (i.e., toss the sixes through deuces). Also like mus, the rules for this game are kind of complicated, although my sense is poch would be easier for first-timers to pick up.

    Poch requires a special round board that has has eight cups around the edge plus a ninth one in the middle. (That’s a picture up above of one from the late-19th century.) You could play it without such a board, but you’d need cups or some equivalent way of collecting chips during game play. The eight cups around the edge all have names (marked by those cards, if you can see) -- ace, king, queen, jack, ten, “marriage” (with a king and queen), “sequence” (the one with three cards, seven-eight-nine), and “poch” or “pocher” (designated by a joker, even though jokers aren’t used). The cup in the middle doesn’t have a name.

    I’m seeing references to needing three-to-six players to play, although I imagine you could play with just two or even more than six. However many are playing, before every hand each player must put one chip into each of the nine cups.

    The hand starts with the dealer dealing out the entire deck except for the last card which gets placed face up on top of the center cup. (The action goes clockwise in poch, as opposed to counter-clockwise in mus.) The suit of this last card designates the “trump” suit, also called the “pay suit.” By the way, this means some players might have one more card than others -- this doesn’t matter. The game is also played by just dealing a certain number of cards per player (e.g., five), with an additional card put in the middle.

    The game then goes through three stages or phases. The first stage basically involves players getting rewarded for having been dealt certain cards -- it’s sometimes called the “sweepstakes” stage. The second stage involves players betting on their hands and is really the only one that resembles poker. Then for the third one I’ve seen a couple of different explanations (described below).

    Okay, the first stage. Remember that card in the middle designating the trump suit? Any player holding the ace of that suit wins whatever is in the ace cup. Same goes for the king, queen, jack, and ten cups -- if you have that card in the trump suit, you get the chips in that cup. If anyone has both the king and the queen in the trump suit, that player gets what is in the “marriage” cup, and if anyone has 7-8-9 in the trump suit, that player gets what is in the “sequence” cup. (Never mind the “poch” cup or the center cup just now -- they come in later.)

    Now if all of the cards have been dealt out, it’ll usually happen that the ace, king, queen, jack, and ten cups get claimed here (unless the trump card is one of those ranks), while often no one will win what is in the “marriage” or “sequence” cups. Whatever goes unclaimed in one hand gets carried over to the next one (at the beginning of which players again put one chip in each of the cups).

    Moving onto the second stage in which players bet on their hands. The object is to have the highest-ranking hand here, and the only hands you can make are four of a kind, three of a kind (or a “triple”), and a pair. That’s it. Forget about straights or flushes or full houses. In fact, you can’t even have a two-pair hand -- if you have two pairs, you just count the highest of your pairs as a simple one-pair hand. If two players have quads or triples, the higher-ranked hand wins, and if two each have the same pair, the one with the trump suit wins.

    Betting goes clockwise around the table starting with the player to the dealer’s left. To bet you say “Ich poche” followed by the number of chips you want to bet -- so, “Ich poche 2” or three or “sieben” (if you’re German and betting seven) or whatever -- while putting chips in the poch cup corresponding to your bet.

    Subsequent players can call or raise or fold (as in poker), and players still in after the last bet is called show their hands and the highest hand wins. I’m not certain, but I think that the results of the first “sweepstakes” stage can potentially affect what happens here in the second stage since players earning chips in the first stage have to show cards to claim those winnings. Note that players can bluff with their bets as well.

    As I mentioned, I’ve seen a couple of different ideas put forth to describe the third stage, with the winner in each case getting what’s in the center cup.

    In one version, the winner of the second stage starts out playing a card face up on top of the center cup (whatever the card was designating the “pay suit” doesn’t figure). Then whoever has the next higher card of the same suit plays next, setting his or her card on top. That continues until no one has a higher card left in that suit, then whoever played the last card in that sequence plays another card (in another suit) and the process begins again. This goes on until someone plays his or her last card, and that’s the player who wins the third stage.

    Another version has players taking turns laying out cards one by one until they total 31 or less. Once no one can play a card without going over 31, the last player to play a card wins. I'm not 100% sure what the values are for the cards, but I’m guessing it’s not as complicated as in mus -- i.e., face cards are 10, seven, eight, and nine are worth those amounts; aces are probably just one (or 11, I suppose).

    Again, it’s really only that second stage with the betting and the rudimentary hand rankings that can be said to prefigure poker in a direct way. And in fact if you look into histories of rummy you see poch likewise listed there as an antecedent game, which makes sense.

    Photo: Board for the card game ‘Poch’ with copper receptacles, catawiki.

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    Friday, March 11, 2016

    The Spanish Game of “Mus”

    The Spanish game of mus (pronounced like “moose”) is thought to have originated in the Basque Country near the border of Spain and France. References to the vying game first begin to appear during the mid-18th century, although the game itself was undoubtedly played earlier. It’s also still played today in Spain and France and turns up elsewhere in Europe as well as in Central and South America.

    The game of mus strikes me as being more like bridge or spades than poker, mainly because it is played by a couple of two-player teams with partners sitting opposite one another. I’ve been reading through a few different explanations of how to play mus, and there are so many interesting and complicated rules and variants it’s almost overwhelming to try to summarize them all. In fact, I’m not going to, although I’ll see if I can at least give an idea here of how the game is played while highlighting a few of its more interesting details.

    The game uses a 40-card Baraja Española or Spanish deck. The four suits are pretty cool in the Spanish deck -- swords, batons, cups, and coins -- although in mus the suits have no significance. The ranks (going from highest-to-lowest) are the rey (king), the caballo (knight or horse), the sota (knave or jack), then seven down to ace (always low). (You could play mus with a regular deck of cards, then, just by discarding the eights, nines, and tens.) As the first of many complications, the three is sometimes considered equal in rank to the rey -- i.e., tied for the highest.

    The game is a race to 40 points, with matches usually involving teams playing best two games out of three. I’ll explain below how teams get their points. Play starts with each player being dealt four cards, dealt counterclockwise which is also the direction of all subsequent action. The player sitting to the dealer’s right who gets to act first is called the mano.

    As in draw poker, players then have a chance to discard and draw to improve their hands, but only if all four agree to do so by saying “mus” in turn. A single “no hay mus” from anyone operates as a veto, meaning no one gets to discard and draw. Players can draw again if all four agree, and again and again with the discards reshuffled if they run out of cards. But the drawing stops as soon as one player puts a halt to it. Got it?

    Okay, so now each player has his or her four-card hand. Now it’s time to start the “vying.” Here’s where things get really complicated.

    You know how split-pot games work in which players compete for both the “high” and the “low” halves of the pot, right? In mus hands get compared against each not just one or two ways, but four different ways. There’s the Grande (the high) and the Chica (the low), but also the Pares (meaning “pairs”) and the Juego (which means “game”).

    But it isn’t like you just draw your hands, bet on them, then see who wins each of the four categories and split the pot accordingly. Rather you bet separately on each of the four different categories, then at showdown figure out who has won what. In other words you go through the betting for the Grande, then when that is done you bet on the Chica, and so on. Then everyone shows their cards.

    The procedure for betting is mostly similar to the way it goes in poker. The first player to act (the mano) either bets or passes, if the mano bets, the next player can either fold, call, or raise, and so on until the last bet is called. Remember, though, that you’re playing with a partner, so you’re betting with that other person and in the end whoever has the best hand wins the pot for the whole team. A team can win, say, the Grande right away if both players on the other team fold to bets. If there’s a call, though, the showdown will settle who wins for that category.

    That actually describes how the betting goes for the Grande and the Chica. For the Pares and the Juego, players first have to make a declaration about their hands -- namely to say if they have a pair or not (in the first case) and if they have a Juego or not (in the second), the latter referring to the number of points their four cards total (explained below).

    There’s also a special bet called the Órdago which is essentially a kind of “all-in” in which a player stakes the outcome of the entire game on a single category. If called, the team with a winning hand wins the entire game right then and there, but if no one calls, the team with a player who said “órdago” wins that category only.

    This is getting ridiculous, right? But really we’re only getting started.

    The best Grande hand is the one with the highest card or cards in it. Thus any hand with a rey (king) or three beats any hand without either of those two cards. If two players have a rey, the next-highest card determines the winner. And so on.

    The best Chica hand is the lowest hand, determined kind of like you do in lowball or split-pot games. Somebody holding 4-5-7-R would beat someone else holding 5-7-S-R. And 2-6-7-7 would beat 2-6-7-S.

    When it comes to the Pares, having two pairs or duples is best, and if you have quads that’s considered the same as having two pairs. Next best is to have three of a kind or medias (that’s right -- two pair beats trips here). Then comes one pair or par simple. If there’s a tie, the player acting first wins (i.e., kickers don’t matter). Thus being the mano is advantageous.

    Finally, the winner of the Juego is the player with the highest-ranked hand as determined by the number points the four cards are worth, with the point values being as follows:

  • rey (R), caballo (C), sota (J), and three = each worth 10 points
  • seven = 7 points
  • six = 6 points
  • five = 5 points
  • four = 4 points
  • two and ace = each worth 1 point
  • To have a “Juego” you have to have at least 31 points in your hand (thus the need for the declaration described above). But 31 is also the highest-ranked Juego hand to have, followed by 32, then 40, 37, 36, 35, 34, and 33. Got all that? (Ha!) Again, if there’s a tie, the player acting first wins.

    Also, if no one has at least 31 points and a “Juego,” you play for what is called the Punto which is simply the highest point total with 30 being the highest (and best), 29 the next-best, and so on. (Four would be the lowest you could possibly have.)

    Now I referred to the betting above. You can bet and raise and call and fold like in poker, and the team winning each category wins whatever is bet. There are lots more specifics here -- including covering what is won if no one wants to bet in a given category -- but I’m going to skip over them and just refer you to this lengthy description of the rules if you want to sort it all out. Betting is done with stones, actually, with the first team to accumulate 40 stones winning the game.

    There are lots of other variations allowed and even versions of the game for three or five players, but I’m going to skip all that, too. Let me mention one last fun element of the game -- the non-verbal signaling allowed between partners.

    There are certain facial gestures that are permitted by which players can let their partners know more about their hands. Closing your eyes means you have a bad hand. Sticking your tongue out a little bit means you have two aces. Raising your eyebrows means you have two pairs (or duples). And there are many more of these gestures -- I’m not making this up -- with special names for all of them.

    Again, you can search around online for more details about how to play mus. You can even play mus online at a few sites, although I’ve never tried it. In any event, hopefully it’s clear enough how the game could be called a precursor to poker, involving as it does a similar deck, as well as betting and the possibility of bluffing.

    Just think, though, how easy it was to learn hold’em, and how long it would take you to learn mus.

    Image: Spanish deck printed in Valencia in 1778, public domain.

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    Wednesday, December 05, 2012

    Gargantua’s Games

    The other day I was involved in a conversation with someone who asked me if I could remember which animal the giant Gargantua proclaimed was the best substitute for toilet paper. We’d both read François Rabelais’s 16th-century satire Gargantua and Pantagruel long ago, and from that 700-page book it was this particular detail about which I was being quizzed.

    I remembered. In fact, if I’m going to be honest, it’s one of the few details I recall from the book. The answer? A goose, the neck specifically.

    I went back afterwards to find the passage, and was reminded that when Gargantua explains to his father Lord Grangousier how “of all torcheculs, arsewisps, bumfodders, tail-napkins, bunghole cleansers, and wipe-breeches, there is none in the world comparable to the neck of a goose, that is well downed,” the giant also lists a catalogue of other animals he’s tried by way of comparison (a hen, a rabbit, a pigeon, etc.), as well as numerous other items (pillows, bags, various kinds of hats, etc.).

    That is to say, Gargantua’s conclusion regarding the excellence of a goose for the task was the result of extensive trial-and-error.

    Of course, after reviewing that passage, I had to continue. Say what you want about giants wiping their asses with barnyard animals, one can’t just read something like that, put the book down, and move on.

    I ended up spending another hour or so leafing through the thick book, trying to figure out why I had underlined certain sentences or what the little check-marks and stars scribbled in the margins by my younger self were meant to signal. Eventually I came on another of Gargantua’s lengthy lists, this one appearing back in Book I and referring to all of the games he played.

    After finishing a massive meal, “a green cloth was laid, and a stock of cards, of dice, and of games-boards were laid out.” Then comes a list of about 200 games Gargantua then played, arranged into two columns and spread over the next three pages.

    And people think the 10-game mix at the WSOP is a lot.

    The list begins with a number of cards games, and I’m seeing at least a few games that are probably rightly regarded as precursors to poker.

    One of the first listed is Primero, a gambling game usually said to have come from Italy or Spain and which was most certainly an antecedent to poker. I’m looking at a translation into modern English, and so other card games listed like Old Maid (which I think originated a couple of centuries later) are probably anachronistic. Looking online, I’m seeing references to another trick-taking game, piquet, which was very popular in France as being among the games Gargantua played (and also often called a precursor to poker), although I think that game has either been omitted or has been replaced by something else in my edition.

    The list is historically significant, actually, with many of the games (like Primero) earning their first-ever reference in print here in Gargantua and Pantagruel. And there are a few that probably were never referred to again by anyone except when alluding to Rabelais’s book, like Tweak-nose, Pinch without Laughing, and The Salvo of Farts.

    Finally, I’m glad to report I’m seeing no description of Gargantua testing to see whether the playing cards worked any better than a goose’s neck for the above-mentioned purpose. Too small, probably.

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