Thursday, March 17, 2016

The English game of “Brag”

Brag dates from 16th century England and is another one of these “vying” games that often are described as forerunners to poker. In fact the name of the game -- “brag” -- can literally mean to “vie” (or to compete) in some contexts. It also can mean “bluff,” and bluffing is indeed part of the game.

The game is still fairly popular today, although it has undergone a lot of changes. Originally a three-card game (sometimes fittingly called “three-card brag”), there are versions with four, five, six, seven, nine, and even 13 cards. Brag was big enough for Edmond Hoyle to write about it in the mid-18th century, although by then he was describing a game that was a bit different from the earlier version I’m summarizing here.

Three-card brag is played with a 52-card deck, with aces high. Before the deal there can be an ante (if desired). Three cards are then dealt to each player, with the action going clockwise. I’m seeing references to the deck being shuffled before the first hand, but then not shuffled thereafter with cards just collected and put on the bottom, thus making it possible to keep track of what cards are more likely to be dealt on subsequent hands.

A betting round follows the deal, and betting in brag can be a little complicated to explain. It starts out like poker, with the first player able to fold or bet. Usually there’s either a fixed amount to bet or a minimum and maximum (like “spread limit”). Once someone bets, the next player can fold, bet the same amount, or raise to a higher amount (again, the maximum raise amount has been agreed to beforehand).

All of this sounds like poker so far. But say one player bets and two others call -- things don’t end there. The action goes back to the initial bettor who now has to bet again -- at least as much as the original bet -- or fold. And others have to call (or raise, if they like) to stay in the hand.

This process continues until finally just two players remain, at which point the betting rules change a little. Player A has to bet again (or fold and lose), again at least as much as the previous bet (or can bet more). Player B can fold and lose, bet the same amount (or call) and force the action back on Player A (who has to bet again), or raise by betting exactly twice the bet. That third action -- which actually ends the betting -- is confusingly called “seeing,” but there’s a good reason for it.

If Player B decides to “see” by making that bet that is twice what Player A bet, Player A doesn’t have to call that bet, but does have to show his or her hand first. If Player B has a better hand, that player shows it and wins the pot. If Player B has a worse hand, or one that is equal to Player A’s, Player B loses and doesn’t have to show.

So basically betting continues until either everyone has folded except one player (who wins without a showdown), or until there are two players left and one of them bets double the other’s bet to “see” the other’s hand and close the betting. Got it?

So what makes the better hand? The rankings are as follows:

  • Prial (meaning “pair royal”), or three of a kind
  • Running flush, or three consecutive cards of the same suit (a three-card straight flush)
  • Run, or three consecutive cards not of the same suit (a straight)
  • Flush, or three suited cards
  • Pair, two cards of same rank (kickers count)
  • High card
  • The betting is the most complicated part of the game to learn, although even that isn’t too hard to get the hang of, I’d say. The rest of it is fairly simple and you can see how the hand rankings resemble what will come in poker. Note how players can bluff if they like, although that becomes harder to do when there are just two players left (I’d imagine), as folding becomes less likely.

    Note, by the way, how a “run” (or straight) beats a flush.

    There’s a variation in which players can choose to play “blind” and not look at their cards -- bluffing obviously is the name of the game, there. The four- and five-card versions let players pick the best three cards to play, thus increasing the chances of making better hands. Meanwhile the ones with more cards involve players playing multiple three-card hands.

    Brag certainly resembles the earliest form of poker, sometimes called “Old Poker,” which involved just a single deal and one round of betting (and no draw). I think of all the precursor games we’ve looked at so far, brag would be the easiest one to play in a modern-day tournament (following on that idea mentioned last week).

    Image: Detail from painting of Elizabeth Card Players, illustrated in “What Life Was Like in the Realm of Elizabeth: England AD 1533-1603,” Willem van Herp, public domain.

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    Thursday, March 10, 2016

    Perusing Poker’s Precursors

    Recently I’ve been spending time learning more about several games often referred to as “precursors” to poker. I’m talking about various card games -- most European -- that appeared just before poker emerged in the early 19th century and that have a lot of the same elements including using a similar deck, incorporating betting and (in some cases) bluffing, and having other common characteristics.

    A couple of prompts caused me to go down this road. One has to do with a larger project I’ve begun -- one dovetailing on my “Poker in American Film and Culture” course -- that’s requiring me to do such research. The other came during a conversation from last month while at European Poker Tour Dublin with Howard Swains and Stephen Bartley regarding an idea they once had for the EPT.

    Those who follow the EPT know they’ve been pretty open to adding all sorts of out-of-the-ordinary events to the festival schedules, especially since they began expanding those schedules in recent years. You know, events like those “Deuces Wild” or “Win the Button” tourneys and the like. At EPT Dublin they had both of those, plus a “Chess and NL” event, a “Quadruple Stud” (involving four different stud variants), a 5-Card PLO tourney, and other non-NLHE offerings.

    Anyhow, the idea involved each EPT stop also featuring an event in which players would play one of these “precursor” games that had originated in the host country.

    For example, at EPT Barcelona they could have a mus event, the 18th-century vying game that first turns up in the Basque country up in the northern part of Spain. At EPT Deauville (when the tour still went there) they could have a poque event, the French game often regarded as a direct antecedent to poker. At EPT Berlin they could play poch, at EPT Sanremo there could be a primiera event, EPT London could feature a brag tournament, and so on.

    I thought it was a very cool idea, although the more I think about it the more I start to realize some the challenges that would cause it to be difficult to pull off. In some cases I assume local regulations might make it hard to introduce a game that otherwise wasn’t already played (and allowed). It also might be difficult simply to get players to play such events, or to find the appropriate buy-in level that would attract more than just a small handful of curiosity seekers.

    Looking more closely at the rules for some of these games makes me realize another significant obstacle to such an idea. At least a couple of the games are so friggin’ complicated it would probably be too arduous for most to figure out how to play them, let alone for the EPT staff to figure out how to deal them and build tournaments around them.

    Just for fun (and since I’ve involved myself in this stuff already), I’m going to use the next several posts to discuss some of these games one at a time. I’ll start tomorrow with the Spanish game of mus, for no other reason than that’s the one that seems the most complicated to me at first glance.

    Image: “The Cheat with the Ace of Diamonds” (1635), Georges de la Tour, public domain.

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