Thursday, July 21, 2016

Wild Bill’s Last Hand

Over in the “Poker & Pop Culture” series on PokerNews I’ve reached the end of a section focusing on “saloon poker” during the 19th century, mostly focusing on some of the more notable names associated with poker of the era.

This week’s column is all about James Butler “Wild Bill” Hickok, covering his story in brief including his famous murder at a poker table in 1876. From there, though, I move on to talk more broadly about the idea of the “dead man’s hand” as it has played out in popular culture over the almost 140 years since.

Hickok, as many know, was said to be holding two pair, aces and eights, at the time he was murdered. In the column I talk about how in fact there were several other poker hands designated the “dead man’s hand” before a book about Hickock in the 1920s helped solidify the association between the term and his hand.

I also get into some -- not all -- of the later references to the dead man’s hand and/or aces and eights, a catalogue that includes John Wayne, R.P. McMurphy of One Flew Over the Cuckoo’s Nest, Motörhead, and Bob Dylan among others.

Here are links to all the “saloon poker” posts, if you’re curious to explore any of them:

  • Digging for Gold (and Aces) in California
  • Doc Holliday and Wyatt Earp, A Premium Pair
  • The Many Versions of Bat Masterson
  • Lady Gamblers and Poker Alice
  • The Long, Strange Life of the Dead Man’s Hand
  • My primary goal with these articles is to highlight the many ways poker enters “mainstream” popular culture, and not necessarily to write a straightforward history of poker as others have done (including most recently James McManus in his 2009 book Cowboys Full). However, particularly during these early installments of the series, I have nonetheless spent some time narrating the game’s early history to set up a useful context for what’s to come.

    The next few articles come under the heading of “steamboat poker,” then after a brief discussion of poker in the Civil War I’ll be moving on to consider the game as it appeared in a variety of contexts -- in early clubs, on the bookshelf (with the first poker strategy titles), and in homes of the late 19th and early 20th centuries.

    Photo: Wild Bill Hickok, public domain.

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    Thursday, March 03, 2016

    Six Paradoxes of Poker

    Continuing yesterday’s discussion of what poker is -- or, rather, those elements that are essential to the game (cards, money, and bluffing) -- today I want to talk about some of the game’s more interesting contradictions. What follows is a discussion of six such “paradoxes of poker,” all of which add to the game’s complexity and, in some cases, popularity.

    Obvious to most is the competitive nature of poker, a “zero sum” game in which no one can win without someone else losing. A rake being taken from a cash game or tournament fees actually make it not quite “zero sum,” but the point still holds -- there are no winners in poker without there also being losers.

    That money is being won and lost adds further incentive to players’ desire to best one another, with even the smallest-stakes games sometimes encouraging antagonism given the fundamental need for each player to pursue his or her self-interest. Yet cooperation among adversaries is also needed for game play, and while many rules are unalterable, mutual agreement often must be reached regarding various particulars in order for games to proceed.

    There’s one paradox of poker, then -- it’s a game that at once promotes self-interest and community. (For more on that one, see an earlier post titled “Poker, the Antisocial Social Game.”)

    Furthermore, poker is often heralded for its promotion of egalitarian ideals -- “a truly democratic activity,” as Al Alvarez once described the game. “Race, color, creed, what you look like, where you come from, and what you do for a living are of no interest at all,” he argues in Poker: Bets, Bluffs, and Bad Beats. “A little green man from a distant galaxy could sit down and play without anyone blinking, provided he had the necessary amount of chips in front of him and anted up on time.”

    Charles A. Murray’s New York Times op-ed from about three years ago titled “Poker Is America” (discussed here) anecdotally reinforces such a position, noting how the “occupational and income mix” and variety of races and ethnicities he routinely encounters while playing suggests “a poker table is America the way television commercials portray it but it seldom is.”

    Even if the political scientist’s account of never having “experienced a moment of tension arising from anything involving race, class, or gender” while regularly playing poker in a West Virginia casino was met by many with counter-examples of less utopian scenes around his idyllic baize, his point that the game itself does not discriminate remains valid.

    Such is one reason why a succession of poker-playing presidents would be inspired to describe their domestic programs in poker terms, with Theodore Roosevelt’s “Square Deal,” FDR’s “New Deal,” and Harry Truman’s “Fair Deal” all aimed at resetting the game of economic opportunity according to poker’s inclusive impartiality. A similar view has been voiced by Barack Obama -- another poker player -- during his time in office, who has often reiterated “I believe that this country succeeds when everyone gets a fair shot, when everyone does their fair share, when everyone plays by the same rules.”

    However, as soon as the cards are dealt and the first pot is pushed to a winner, a problem becomes evident. In a game that necessitates cooperation and promotes parity, chips are exchanged with every hand played. In other words, if all are really are equal at the start, the goal of everyone involved thereafter is literally to better him or herself at others’ expense, or make things as unequal as they can.

    As Garry Wills wrote in Nixon Agonistes when describing mid-century administrations’ economic efforts, “to protect the game, the government would give everyone a new deal, making sure it was a fair deal,” but “each time the cards have been newly dealt, we must collect and reshuffle them to allow for new players who have drifted up to the table; we are endlessly ‘dealing,’ never getting to the game.” (“The metaphor is a mess,” Wills concludes.)

    I would suggest this paradox of poker is in fact a central part of the game’s appeal, with the game (in a way) providing what society or government cannot. Every hand really is a new beginning, a chance to start over and get it right, to reinvent oneself and others and reimagine one’s place at the table -- or in the world.

    Other contradictions characterize poker as well, including the related one that finds poker promoting individualism and self-reliance while also necessitating the kind of collectivism or interdependence described above. Poker is not a team sport, yet it cannot be played alone.

    A third paradox of poker is borne from the disparate approaches taken to the game by that great variety of players it attracts, with the so-called “professional” motivated more by profit than pleasure sometimes seated directly across from the “recreational” opponent for whom time spent at the table is viewed a vacation from genuine labor.

    From the time of the Civil War and even before, those making a living off of cards adjudged their activity as work, not play, a group that would come to include those 19th-century card sharps for whom the occupation of “gambler” included an understanding of and willingness to cheat and sometimes literally fight for their livelihood. Even the ill-fated Wild Bill Hickok’s last ride to Deadwood was primarily motivated by a desire to earn an income from the poker tables such as the one at Saloon No. 10 where he’d be dealt his final hand.

    The subsequent growth of the game in the later 20th century later fashioned new types of poker pros, such as those inhabiting the California card rooms categorized by anthropologist David Hayano in Poker Faces (discussed here) according to their degrees of financial commitment (the “worker professional,” the “outside-supported professional,” the “subsistence professional,” the “career professional”). Las Vegas card rooms would likewise come to be populated by “regs” showing up daily to earn livings off the succession of tourists whose participation in the games were of much shorter duration.

    The later rise of tournament poker then created a new class of “circuit grinders,” among them a subsection of “sponsored pros” whose monetary investment would be lessened by the online sites they represented. Tours criss-crossing the United States and several other continents would feature tournament series in which amateurs routinely took on the pros, with the World Series of Poker in Vegas each summer attracting tens of thousands of home game heroes to compete directly with the game’s elite.

    That poker can be viewed at once as both work and play is a direct consequence of yet another of poker’s paradoxes -- the fourth in our list -- namely the complicated way the game rewards skillful play yet also does not deny luck as a factor affecting outcomes.

    A sound grasp of odds and probabilities has always provided an edge to some, as has being equipped to suss out the significance of opponents’ game-related actions, words, and other non-verbal “tells” while successfully masking the meaning of one’s own. Yet as all who have played poker well know, a hand perfectly played does not guarantee a positive result. “Suckouts,” “bad beats,” and “coolers” frequently occur, the many ways players lose despite outplaying opponents reflected by the variety of terms indicating different types of misfortune.

    The relative weight of skill and luck in poker has been the subject of numerous legal arguments dating back to the 19th century, with proponents wishing to distinguish poker from other types of gambling by emphasizing skill, those wanting to forbid the game rather motivated to argue for luck’s role, and judges having ruled for either side many times over.

    That poker involves both skill and luck also has encouraged some to argue further for its close connection to American history and the country’s development and character. Defining what he calls the “American DNA,” James McManus has written of “two strands in particular that have always stood out in high contrast: the risk-averse Puritan work ethic and the entrepreneur’s urge to seize the main chance,” noting how poker uniquely satisfies both urges. Here McManus echoes others linking poker to the “frontier spirit” that at once values hard work yielding legitimately gotten gains while embracing risk in the name of seeking even greater rewards.

    That a lucky card can help an amateur win a hand against a pro provides encouragement to the former to take a seat against the latter. But an understanding of luck’s role and that skillful play generally wins out in the long term likewise encourages the pro to endure. As Jesse May’s poker-playing protagonist in his novel Shut Up and Deal explains, “Poker is a combination of luck and skill. People think mastering the skill part is hard, but they’re wrong. The trick to poker is mastering the luck.”

    A fifth paradox of poker that like others might be said to have added further to the game’s popularity is the way poker alternately -- or simultaneously -- satisfies desires for both realism and romance (an idea I’ve explored here before). As evidenced by a river one-outer denying a 98% favorite to win a pot in Texas hold’em, the cards force upon players an occasionally cold reality that must be accepted. So, too, must players hopeful to win at poker on a regular basis understand and accept their own limitations as a prerequisite to improve.

    “There can be no self-deception for a poker player,” pro player Mickey Appleman once lucidly explained to Alvarez (as reported in The Biggest Game in Town). “You have to be a realist to be successful. You can’t think you’ve played well if you lose consistently. Unless you can judge how well you play relative to the others, you have no chance.”

    It’s a position well supported by others, including Anthony Holden who in Big Deal once articulated one of the more often quoted pronouncements regarding poker’s unflinching requirement of players to be realistic about themselves: “Whether he likes it or not, a man’s character is stripped bare at the poker table; if other players read him better than he does, he has only himself to blame. Unless he is both able and prepared to see himself as others do, flaws and all, he will be a loser in cards, as in life.”

    But even a poker realist like Appleman recognizes how the game can likewise provide an inviting exit ramp to carry one away from reality.

    “I’m a romantic,” Appleman continues, with nary a trace of irony, “and for me gambling is a romance.... That’s what I enjoy; the rest is by the way. I play and I play and I play; then I pick up the pieces and see how I did. It’s only at that moment that I realize I was playing for real money.”

    Like other favorite pastimes, poker provides many a similar kind of “escape” into a more interesting, consistently gratifying world whose pleasures are precisely related to their distance from the tedious redundancy of the everyday. It’s a game so absorbing it can create a world unto its own, a place where players can be themselves or something else entirely, as though they were not just playing a game, but playing a role as well.

    For some, that role might resemble the one forged by many of poker’s most famous players, individuals who by the strength of their card sense managed to enjoy success outside the “system” -- or perhaps fashioned systems of their own.

    Real life poker heroes may serve as templates, with examples going back to Doc Holliday and Poker Alice and extending forward through players like Tex Dolly, Kid Poker, and a man named Moneymaker. So, too, might fictional poker players like the Cincinnati Kid or his nemesis “the Man,” Bret Maverick, or Mike McDermott provide notions of the type.

    All of these many contrasts add depth and richness to poker, while also complicating significantly the task of presenting a straightforward history of the game. Because poker is a game of bluffing, the line between truth and fiction is frequently challenged by it, with omissions and embellishments often compromising the veracity of even the most straightforward chronicle of a hand or session as conflicting accounts of what took place exhibit Rashomon-like contradictions and hopelessly blinkered subjectivity.

    Meanwhile fictional representations of poker necessarily involve creative enhancements that have helped affect understandings of the game and how it has actually been played over the decades whether on steamboats or trains, in saloons and gambling dens, on military bases and encampments, or in card rooms, casinos, and private homes.

    One might argue the story of poker as told in popular culture -- in both history and fiction -- is itself one long-running bluff, the game having been shaped into a romantic version of its historical reality by all of the many letters, memoirs, biographies, articles, guide books, paintings, radio programs, songs, films, television shows, stories, and novels describing poker and its players.

    We’ll call that yet another paradox of poker -- a sixth and last in the list -- that is, how the game as it is actually played and the fictional renderings of it exist together in simultaneity, overlapping each other even as hands are dealt, bets are made, and narratives about the cards, the money, and the bluffing are constructed.

    Images: “Dealer Button - Poker,” Poker Photos. CC BY 2.0 (top); “A Misdeal” (1897), Frederic Remington, public domain (bottom).

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    Tuesday, June 11, 2013

    Racing Presidents, the Future of No-Limit Hold’em, and the Significance of Context

    Over the weekend I was able to take a quick trip with Vera up to Washington, DC to enjoy a couple of days’ worth of leisure.

    We’d been a few times before in the past, and thus had already done much of the usual sightseeing stuff. This time we mostly just enjoyed some good eats in various restaurants, checked in on a museum, saw the Washington Monument being repaired, and did a lot of walking around. We made it to a Washington Nationals game, too, and had a laugh watching the Racing Presidents run around the field between innings.

    The huge-headed mascots include George Washington, Thomas Jefferson, Abraham Lincoln, Howard Taft, and Theodore Roosevelt. Of those I know Lincoln played a little poker. Taft isn’t known so much for his poker-playing, I don’t think, although he was a member of the Queen City Club in Cincinnati that had some card rooms. TR, though, was the big poker player of the bunch, and as it happened Roosevelt won the race on Saturday afternoon.

    I was searching around online a little this morning and found a piece about the Racing Presidents visiting Mount Rushmore a few months back. While there, it looks like Teddy took a trip over to the famous Old Style Saloon No. 10 in Deadwood, the site of the famous poker game in which Wild Bill Hickok met his demise. In fact, old “Square Deal” Teddy took the opportunity to sit in on a poker game while there (pic above via the Black Hills Travel Blog).

    Got a chance to visit a number of cool bookstores while in DC as well. At one of them I picked up several poker-related titles on the cheap, some of which I’ll be sending out as prizes in the Hard-Boiled Poker Home Games. One of the books I picked up was Mason Malmuth’s Poker Essays.

    First appearing in 2000 and including a lot of previously published items (among them several revised Card Player columns), it is the first of three volumes’ worth of similar essays published by Malmuth. Like a lot of titles published back then, the book is probably more interesting in the way it provides evidence of an earlier, pre-boom era of poker than for specific strategy advice. Also included are several pieces offering opinions about the staging of tournaments and talk about structures, as well as some thoughts on how card rooms were being run at the time, thus providing more interesting reading as reflections on the Las Vegas and California poker scenes circa 1990s.

    This is the book that also contains a couple of Malmuth’s most quoted lines about the future of no-limit hold’em and tournaments. You might have run into these statements before somewhere, which in retrospect obviously read a little differently than they might have back when they were made.

    In a chapter called “The Future of Poker,” Malmuth discusses 11 different variants then being spread in card rooms, offering his thoughts about the current and future popularity of each. He’s high on fixed-limit hold’em and seven-card stud (at the time the most popular variants in most rooms), and down on both pot-limit Omaha and fixed-limit Omaha (the latter having been spread during the late ’80s and ’90s, but hardly at all since). He thinks razz and Omaha/8 will survive, while draw poker probably won’t.

    Of course, it’s his assessment of no-limit hold’em -- the first game on his list -- that grabs the attention the most while reading today. “The problem with no-limit hold’em,” writes Malmuth, “is that the expert player has too great an edge over weak players and will virtually never lose to these people.” He adds that “since bad players almost never win, they either go broke, find another game, or quit playing poker altogether.”

    Those thoughts then inform what seems an inevitable conclusion for Malmuth.

    “Unfortunately, there is not much future in no-limit hold’em.”

    There’s another essay titled “Are Poker Tournaments Dying?” that offers a similarly bleak forecast. “I suspect that as years go by, there will be fewer major tournaments in Nevada casinos,” speculates Malmuth, although he does think things might play out differently in California. He also recognizes that there are “a few events, like ‘The World Series of Poker,’ [that] are spectacular successes and probably will continue to be so.”

    “But as far as Nevada is concerned,” he says, “the great poker tournament boom is, in my opinion, past its peak.”

    It isn’t fair, of course, to go back and isolate Malmuth’s proclamations about no-limit hold’em and tournaments almost a decade-and-a-half later like this, especially when considering that both were made well before online poker had surfaced much at all, never mind the subsequent and sudden “boom” fueled by televised that began around 2003 and which very few saw coming -- a development that directly spurred tremendous interest in both NLHE and tournaments.

    Found a 2+2 thread from 2008 in which someone brought up the NLHE prediction and Malmuth responded, pointing out that “It did die as a side game. There were virtually no no-limit poker games for many years. It came back due to the interest in the TV shows and the fact that a cap was put on almost all games, something which was not done before.”

    In other words, context matters. Thus when you alter the context -- say by reading predictions made long ago, or having former U.S. presidents absurdly dash around a baseball field to the delight of cheering fans -- a few grins (including unintended ones) are sometimes gonna result.

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